|Name:||Go Global Open Data Index|
|Contributor:||Leonardo Alberto Dal Zovo|
Extract from the results of the Open Data Index 2014 by Open Knowledge.
How much data is actually being released? What kind of data is it, and in what format is it published? Which countries are the most advanced and which are lagging behind in relation to Open Data? All these questions are important to answer if we want to understand the state of Open Data in the world of the game of Go. As a benchmarking tool, the Go Global Open Data Index will help to answer these questions. It will allow people to compare the state of Open Data between countries and to measure progress year upon year. This will encourage National Go Organizations, Go clubs and Go players to work towards improving the quality and increasing the quantity of Open Data. Key possible effects by opening and re-using Open Data in the context of the game of Go can be various:
Contacts with Open Knowledge, the foundation responsible for the Global Open Data Index, has been established in May-June 2015 to open new opportunities and channels. The promotion plan is still in progress, but as the project is global the exposure will be mainly through online media: the project website, national and international go channels, personal messages to go players in social media. A promotion also in person will be carried out in the contributors and reviewers' recruit phase at the European Go Congress 2015 and a paper (covering more technical aspects of the project) will be presented at the 2nd IGGSC. After the publication of the final result of the 2015 survey in Spring 2016, various dissemination activities will be organized to spread the word about the result of the survey in the following channels to maximize the public exposure: project website, social media, social networks, Go tournaments/events, National Go Associations, worldwide and national foundations/associations on Open Data.
Human resource is the key to the success of the project. The main roles in the project are:
Given the early stage of the project, only human time has been invested so far. The main future expenses will be:
The proponent will cover the initial costs of the project, but a more sustainable model will be put in place as the projects evolve. The main ideas to generate an income to sustain the project are:
The time line already presented what happened so far and the plan until the publication of the results of the first edition of the Index. The long term perspective is to evolve the Index to better reflect the needs and interests of the Go players to increase their awareness and involvement in national (and international) matters. Thanks also to Open Data and the Index, players will have an easy tool to access information and this will lead to better transparency and hopefully help generational change in national and international organizations.
As the early stage of the project, cooperation is crucial for its success. The project is looking for contributors, reviewers, partners of simply people interested to know more about the project or simply curious about its objectives. The project can live without a lot of volunteers and cover only the most active and important go countries, but to make it a real and worldwide index people from all around the Go world must be involved. Iwamoto awards 2015, giving space to the project in its section, will be certainly of help to promote the initiative, and we hope for a recognition of the innovative nature of the project to really boost the impact worldwide.
Please feel free to contact me anytime and I'm looking forward to meeting you all at the Second International Go Game Science Conference during EGC 2015 in Liberec, Czech Republic. The provided illustrative images are taken from the Open Data Index website of Open Knowledge: index.okfn.org/ The provided paper is still draft even if it is very close to the final version.